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Gravity rush
Gravity rush













gravity rush
  1. GRAVITY RUSH FULL
  2. GRAVITY RUSH PORTABLE
  3. GRAVITY RUSH PS4
  4. GRAVITY RUSH PC
  5. GRAVITY RUSH PS3

Lastly, although reviews were largely positive, there were some critics and gamers who complained that the controls are frustrating and that the games can cause motion sickness. While sales figures have not been released for the game, it is believed that the game is more popular in Japan than in the West. It debuted at number 16 on the UK charts and, less than two years after release, its servers were shut down. The limited reach of the PS Vita meant that there was limited recognition when Gravity Rush's sequel, Gravity Rush 2, was released in 2017.

GRAVITY RUSH PS4

This may have affected Kat's ability to truly go mainstream, and although Gravity Rush did receive a PS4 remaster years later, by then it might have been a little too late. Although the platform showed promise, especially after the success of the PSP, the PS Vita ultimately never sold well, which in turn limited the number of copies games on the system could sell. The first is that the first game launched on the PS Vita. There are a few reasons why Gravity Rush never got to soar. Despite the critical acclaim the Gravity Rush series has received, it has failed to be a commercial success for Sony, which has likely spelled the end for Kat's adventures. When iconic Sony first-party franchises are mentioned, Gravity Rush is seldom listed among them, although there are troops of ardent Kat fans. The game was eventually released in 2012, around the same time as the PS Vita, and it received a PS4 remaster in 2016.

GRAVITY RUSH PS3

Consequently, after careful consideration, development was shifted from the PS3 to the PS Vita. When, in 2009, Toyama received information about the PS Vita which was still in development at that point, he was intrigued by its gyroscopic system and its potential application in Gravity Rush. The controller was a good fit thanks to its motion controls which sense motion along all dimensional axes. When he was finally allowed to begin work on Gravity Rush in 2008, his team made use of the PS3 and its Sixaxis controller.

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When Toyama finally had an idea that was fleshed out enough to pitch, it took a long time for him to get the green light because he was mostly known for his work on horror games and Gravity Rush was an unexpected turn in a new direction. As he explains, "linking that to a gameplay mechanic, gravity and the idea of using it, took time to put together."įrom its earliest days, Gravity Rush had plenty of hurdles to overcome. At first, when Toyama was trying to come up with a new game, all he had was a conceptual idea of people floating.

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RELATED: 5 PlayStation Exclusives That Should Follow Days Gone to PC Gravity Rush Comes to LifeĪccording to Keiichiro Toyama, Gravity Rush's director, the idea for the game came from a French graphic artist named Moebius, who frequently has images of people floating around in his art.

gravity rush

However, behind the series is an interesting story of art, a complicated development process, and unfortunate circumstances.

GRAVITY RUSH FULL

Although plenty of gamers fell in love with Kat, Dusty, and the quirky gameplay of the Gravity Rush series, the games struggled to find commercial success and the series never got to realize its full potential. Kat, accompanied by a cat named Dusty, explores Hekseville and discovers that she can change the way gravity affects her, allowing her to simulate flight by continually falling away from the ground. It stars Kat, a curious girl who wakes up in the strange city of Hekseville. Gravity Rush presents a unique and enticing premise. This eventually led to the creation of the Gravity Rush series. Frobisher Says! is a similarly creative game that makes use of the PS Vita's features by implementing its own version of "Simon Says." The now-defunct Japan Studio was also inspired by the PS Vita, particularly its gyroscopic controls. Tearaway, for example, is a game that takes players through a world of paper requiring the use of all the PS Vita's features, including the touchscreen and the camera.

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P>The PlayStation Vita was effective in inspiring developers to think of innovative ways to use the portable device's capabilities, leading to some unique games.















Gravity rush